Zelda- Like
The sins rpg
Academic Solo Project
About the game
Genre: RPG Zelda-Like
Engine: Unity Engine
Platform: PC
Development Duration: 1 Week
Team Composition: Solo
THe sins rpg
An ambitious RPG game inspired by the classic 1986 NES game, The Legend of Zelda. The protagonist of the game is a young girl on a mission to defeat the Seven Sins, a story inspired by the anime: The Seven Deadly Sins. She faces magical enemies on her way to unfold the mysteries of the seven sins.
This short project was an ambitious one as the entire game was programmed solo. The game is filled with areas to explore, enemies to fight, items to collect in your inventory, and opening up mysterious treasures.
My Role
Programming
-
The assignment's main aim was to build a complete Zelda-like game build from scratch in a short period.
-
It included gameplay mechanics, character and enemy AI behavior, scene transitions, post-processing, inventory system, save system, and UI implementation.
Level Designer
-
Created multiple areas to explore.
-
Designed and placed enemies with varied health on the levels for players to experience different levels of difficulty.
-
Spread mystery loot boxes and health packs according to the level and player interactions with enemies.
-
Also made the levels look appealing with props such as trees, water, structures, etc., and added Post-processing and particle effects to enhance the experience.