About the game
Engine: Warcraft 3 Level Editor
Platform: PC
Development Duration: 3 Weeks
Team Composition: Solo Project
Warcraft 3: Level Design
Warcraft 3: Level Design was an individual project of designing a complete campaign for the game Warcraft 3 on its level editor.
This project included production, story writing, level design on paper, level design on the editor, producing a production pipeline for the completion of milestones, and forming a difficulty curve on Microsoft Excel.
I created a storyline around Sylvanas Windrunner about how she became the Ranger-General of Silvermoon in the Warcraft universe. Other than this, I also created various documents including the stats and difficulty of the level and its quests.
my Role
Game Designer
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Created an engaging storyline, levels on paper, level design on the editor, produced a production pipeline for completion of milestones, and formed a difficulty curve on Microsoft Excel.
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Also created Cinematics, hidden paths, enemy creations, hero, and NPC character statistics.
Level Designer/Puzzle Desig
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Along with creating levels on paper and on the editor, I also designed quests and engaging color puzzles (see gallery above).
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Designed the levels in a way that follows the storyline and gives the experience to the players of being in the Warcraft universe, with famous characters such as Sylvanas and the Windrunner family.