Open World Action Adventure
Professional Work
Mayanagari
About the game
Genre: Open World Third Person Action Game inspired by GTA
Engine: Unity 3D
Platform: Mobile and Console
Development Duration: 2 Years and Ongoing
Team Composition: 35 members
Mayanagari
Mayanagari is a fully explorable, all-Indian, large-scale open-world game. Explore the City of Dreams with all its density, diversity, drugs, and deception. With high-quality 3D graphics, Mayanagari is a fictional city inspired by the real-life locations of Bombay and Goa. This game features gorgeous visuals, an expansive open world to explore, challenging missions, and motion capture cutscenes in a Bollywood style.
my Roles
Gameplay Designer
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Started by being a part of the concept phase and story design.
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Worked with 5 designers in the team for conceptualizing and feature design.
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Worked with a small team of producers, programmers, artists, and designers.
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Was a part of design discussions, completing milestones, and managing marketing events for playtesting with the public.
Quest/Campaign Designer
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I was a part of brainstorming and creating the quests that reveal the chapter-based story.
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My primary role was to develop and implement missions on Unity with the help of our dev-implemented tools.
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Quest implementation involved:
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Working with cinematics
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Creating tasks
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Gameplay sequences
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Checkpoints system
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NPC behaviors
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Dialogue triggers,
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Level design for enemy placements.
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Created a bunch of documents to track the various quests, Quest Editor Manual (How to easily implement a quest for other designers), and the major contact for any quest-related issues.
Feature Designer
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Along with quest design, I also took the role of a feature designer.
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Designed and worked with developers to implement a ton of features for the game such as
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Player Health
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Falling from Height,
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Inventory System
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Minimap
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Parked Vehicles
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Phone System
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Radio System & UI
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Wanted Level Crime System,
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Roll System etc.
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Also won a studio internal hackathon with my team for creating a fun feature in 1 week. The feature consisted of calling for a companion who you tag along with you for any help with combat. Had a super fun intro cutscene as well.
UI/UX
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Created tons of User journeys for various features on Figma.
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Main Menu - Login Screen -> Lobby -> Character Customization
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Tutorial
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In-game UI
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Minimap
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Main Map
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Radio System
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Wanted System
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Turf System
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Inventory, etc.
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Sound Designer
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Worked on writing a list of all possible sounds in the game and keeping track of them.
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Initially also exported audio from a bunch of packages and then shifted to implement audio through FMOD.
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Worked majorly on NPC dialogues and audios of different behavior states and tuning.