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PORT
FOLIO

PORT
FOLIO

Open World Action Adventure

Professional Work

Mayanagari

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About the game

Genre: Open World Third Person Action Game inspired by GTA
Engine: Unity 3D
Platform: Mobile and Console
Development Duration: 2 Years and Ongoing
Team Composition: 35 members

Mayanagari

Mayanagari is a fully explorable, all-Indian, large-scale open-world game. Explore the City of Dreams with all its density, diversity, drugs, and deception. With high-quality 3D graphics, Mayanagari is a fictional city inspired by the real-life locations of Bombay and Goa. This game features gorgeous visuals, an expansive open world to explore, challenging missions, and motion capture cutscenes in a Bollywood style.

my Roles

Gameplay Designer

  • Started by being a part of the concept phase and story design.

  • Worked with 5 designers in the team for conceptualizing and feature design.

  • Worked with a small team of producers, programmers, artists, and designers.

  • Was a part of design discussions, completing milestones, and managing marketing events for playtesting with the public.

Quest/Campaign Designer

  • I was a part of brainstorming and creating the quests that reveal the chapter-based story.

  • My primary role was to develop and implement missions on Unity with the help of our dev-implemented tools.

  • Quest implementation involved: 

    • Working with cinematics

    • Creating tasks

    • Gameplay sequences

    • Checkpoints system

    • NPC behaviors

    • Dialogue triggers,

    • Level design for enemy placements.

  • Created a bunch of documents to track the various quests, Quest Editor Manual (How to easily implement a quest for other designers), and the major contact for any quest-related issues.

Feature Designer

  • Along with quest design, I also took the role of a feature designer.

  • Designed and worked with developers to implement a ton of features for the game such as

    • Player Health

    • Falling from Height,

    • Inventory System

    • Minimap

    • Parked Vehicles

    • Phone System

    • Radio System & UI

    • Wanted Level Crime System,

    • Roll System etc.

  • Also won a studio internal hackathon with my team for creating a fun feature in 1 week. The feature consisted of calling for a companion who you tag along with you for any help with combat. Had a super fun intro cutscene as well.

UI/UX

  • Created tons of User journeys for various features on Figma.

    • Main Menu - Login Screen -> Lobby -> Character Customization

    • Tutorial

    • In-game UI

    • Minimap

    • Main Map

    • Radio System

    • Wanted System

    • Turf System

    • Inventory, etc.

Sound Designer

  • Worked on writing a list of all possible sounds in the game and keeping track of them.

  • Initially also exported audio from a bunch of packages and then shifted to implement audio through FMOD.

  • Worked majorly on NPC dialogues and audios of different behavior states and tuning.

Gameplay Footage

Gameplay Footage

Play Video

Project Highlights

1M+ Pre Registrations

Over 1 Million players on the Play Store Listing have Pre- Registered for the game to play it on the day of release.

Public Support

Showcased at local events, the game achieved instant acclaim, fueled by great reviews and a surge of eager anticipation.

15M+ Views on YouTube

Played by renowned content creators, the game soared to 15M views, demonstrating signficant organic interest and engagement.

Official Trailer

Mayanagari - Official Cinematic Trailer | Indian Open-world Gangster Mobile Game

Mayanagari - Official Cinematic Trailer | Indian Open-world Gangster Mobile Game

Play Video

Gallery

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Anushka
Karmakar

GEt in touch!

You can connect with me on these platforms!

Game Designer

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